home *** CD-ROM | disk | FTP | other *** search
-
- I went back and decided to see just what was up with the flare system.
-
- It seems as though it is impossible to get a tight ball of central light,
- even white, without also getting a lot of peripheral flare haze if all
- you do is set central glow on. You really have to push it hard over 100%
- to get the central glow to be opaque enough to not allow objects behind
- it to show through.
-
- However, when you add in star filter or random streaks, suddenly the
- center gets brighter than it would be normally. For the sake of engine
- glow, it would be impossible, as far as I can tell, to create a nice
- TIGHT ball of light without playing with 'virtual globe filters'. The
- best you can do is set the star or random streak on to get more
- centralized glow.
-
- I also played with light color. Even if you set light color to BLACK, it
- won't affect flare central color. I first tried setting it to deep blue
- and all it winds up doing is colorizing the surroundings with a haze but
- whatever central glow you get is going to be white.
-
- If anyone has any globe-filter objects they've used to get around this
- problem, please let me know because right now I'm concentrating on
- learning layout (it is a lot easier) and am not yet ready to model my own
- objects.
-
- I do hope the flares get more flexible by LW 4.0. I suppose SPARKS would
- allow you to simulate engine glow, but it would be more of an exhaust
- effect and not quite the Star Wars ION engine glow I'm looking for: a
- glow that is opaque, centralized, and doesn't colorize the scene too much
- (a quick dropoff in intensity).
-
-
-
-
-
-
-